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Final Major Project & Thesis

Week 9: About FMP thesis

This week has been about revising the range of topics, for example I have chosen specific productions to analyse what impact the shots and lighting have had on the plot and the audience, or finding different directors and comparing the different shots and lighting they have used for the same plot to illustrate the importance of shots and lighting.

Continue reading this week for more literature references, the design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.( Wisessing, P., Dingliana, J., & McDonnell, R. (2016, July). Perception of lighting and shading for animated virtual characters. In Proceedings of the ACM Symposium on Applied Perception (pp. 25-29). )

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