This week I continued with the facial expression character animation, as I was not happy with the previous week’s spline, which was too fast, so I first changed the spline to slow down the overall pace.
Then I started tweaking details such as the fingertips not coming to the table at the same time, the head movement being more like a bouncing blob, the face having a richer expression, the accuracy of the mouthpiece matching the audio and the timing difference between the arm and head movements. The character animation course was very rewarding, I learnt to move the drawing step by step, I knew some techniques and I grew to love this part of character animation.