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FMP

Week10:Shot

I am also responsible for the lens design in this graduation design, because I am a film fanatic, so I will refer to the lens language in some classic films when designing the lens, and use some special lenses to enrich the view of the film.

The fact that we have established a good shot position is helpful for character animation, we can more quickly know the length of the character animation and the rhythm, as well as silhouettes in the shot, so as to better modify the character animation, but also for the later in the UE in the shot animation to lay a good foundation.

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