This week we started to create props based on the needs of character animation, such as the soldier’s gun, the doctor’s syringe, etc. I was mainly responsible for the material mapping of the props, and the software I used was Substance painter.


This week we started to create props based on the needs of character animation, such as the soldier’s gun, the doctor’s syringe, etc. I was mainly responsible for the material mapping of the props, and the software I used was Substance painter.