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FMP

Week12:Importing models into UE5

This week the project progress is starting to move into UE4, and since the models I’m making are all in MAYA, I need to export them as FBX files, then move into UE5 to texture them, and then do some simple lighting.

At this point in time, we found that the scene texture streaming in Ue5 is very severe, and this is one of the things we need to optimise later on, otherwise it will affect our rendering.

This mapping in order to comply with the UE5 mapping effect, strictly in accordance with the process, such as the normal map must use png format, while the other maps use exr format, as well as in addition to the base colour and normal mapping, we merge the metallicity, smoothness and AO mapping into a single mapping, in order to better optimize.

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