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FMP

Week7:Character animation

According to the video collected and filmed last week, I started to create the character animation this week. For the character of the monster, I encountered some difficulties during the process, for example, it has huge arms that are different from those of normal people, so I repeatedly modified it during the key pose stage to make sure that the silhouette is aesthetically pleasing in the shot.

In the character animation section I was in charge of there was a monster flying at a mecha animation, which I think was the most difficult one I was in charge of, so I still looked for a lot of references upfront because there was no way I could do this animation on my own.

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