This week is mainly for the corridor model and battle area model made in the previous two weeks for the creation of uv’s, because this time in the creation of the project, we have reached a consensus to use UE5 for the final rendering, so our production of uv’s is very different from the previous rendering in maya, first of all, I deleted most of the back of the model, in order to reduce the calculations in UE5, and second, for the texture, I zoomed in on the texture that would have close-up portions of the main scene, and the rest of the uv’s were placed in the same uv, to make sure that the uv space is of the same size, and that not a pixel grid will be wasted.


