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FMP

Week4:Texture mapping

This week my job was to create a material mapping for the corridor part, the utility is substance painter, for the style of the corridor mapping I looked for a lot of references and picked some films like: the opposite sex, star wars. The main material of the corridor is metal, with some old and sci-fi elements.

We end up rendering in UE5 with 2K parameters, so the accuracy of the mapping requirements are relatively high, most of the mapping is 2K mapping, and 4k mapping is used in some close-ups, and I try to use a variety of texture overlays as well as masks in the texture, to ensure that the texture details are real and rich.

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