The last week I was tasked with importing all the models, animations, textures, cameras, and effects into UE5, matching them up and finishing the rendering.

In the meantime I also created some of the fabrics, and encountered many problems during the process, such as the uv distortion of the fabrics in the transformation shots, which was eventually solved by using dynamic mapping in ue.

For the Doctor’s part of the film we used the plugin metahumans in Ue5, which the teacher used to talk about in the last semester, and we used facial data for matching and finally rendered it in the ue scene.
