Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 15: Details & My project

This week we have continued to work on the character animations, refining the details, adjusting the sit down at the beginning so that the character looks around before sitting down, and secondly, modifying the speed of the movement after a scare, and modifying the movement of the box and the spring.

This week some of the rendered shots were put into pr for post compositing. I added snowflakes all over the paper scene part of the film to make the story more bleak, to have a deeper contrast with the later episodes, and to highlight the loneliness of the male protagonist.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 13: Blocking-Plus & My project

This week I finished blocking plus, modified some key actions based on the changes given by the teacher last week, and secondly added some key frames, added a horror box to make the plot more logical and complete, so that the characters are frightened and thus make actions.

This week working on the character animation part, such as walking etc, and some shot animation, I created a Hitchcock zoom in the final shot.
For some of the finished character animation shots I started lighting and rendering, all at the same time.

https://youtu.be/HAsg8AGCtFk
https://youtu.be/Tom0ten3WnE
Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 14: Spline & My project

This week’s character animation was modified from blocking to spline to round out the overall animation. I mainly changed the speed of the character sitting down, changed some key movements, added some interesting shifts, cancellations etc.

Some of the shots in the film have a strong impact on the plot, so I wanted to use some special shots, such as the Hitchcock zoom, which is very classic and often used for thrills and shocks, and I used it to convey the shock of the hero when he sees the heroine in the film.

https://youtu.be/jPGmjkJ3YgI
Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 12: Animation Blockimg & My project

This week I finished making the character animation blocking. The teacher’s suggestion was to change the pose of some movements to make them more exaggerated, and on top of that, continue adding keyframes.

The number of uv’s is very large and I have scattered the various uv’s in different cells; the material maps for cars, trees and buildings all need to be made in two versions, paper and coloured.

UV

Substance painter

Categories
Final Major Project & Thesis

Week 12: About thesis

I had a discussion with my teacher this week and decided to narrow down my thesis topic again. In my feedback from last semester, my teacher suggested that I should not focus on all types of films, but rather one film or director, and I wanted to be able to explore a film that had very specific and representative lighting, and explore how its cinematography affected the audience’s understanding of the characters and the course of the story.

Roger Deakins is a cinematographer I found in my search for direction. He served as director of photography for many films, and his lighting and shots are very distinctive, such as Blade Runner 2049, James Bond, etc. I wanted to use him as an entry point to find special films to discuss.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 11: Animation references and sketches & My project

This week kicked off the first week of a new project for the new term. First I started by thinking in my head what action to do, I wanted to do an action that was interactive and weighty, like being scared by an explosion, so I recorded my own video and then used to draw out the key frames of it.

Work began this week on Project 2, an animated short film that follows the main character as he walks alone in a world made of paper until he meets a girl who paints his is world in colour.
We have forgone rendering in 3d into 2d for better results and this week I have started building models of scenes, buildings, cars, trees etc.

Building model

Car, tree model

Categories
Final Major Project & Thesis

Week 14: About FMP thesis

After changing the topic, I started designing the topic as well as finding material and started writing my dissertation. This week I wrote the abstract section and learnt something in class about how to write a dissertation and how to fake my way through a research topic.

Categories
Advanced and Experimental 3D Computer Animation Techniques Project 1

Week 10: About FMP

The revision of the final design continued this week, with the main change being to add mapping to the final phone screen to show the most important phrase of the whole film on the screen.

https://youtu.be/Pg5DOR4PmN0
Categories
Collaborative

Hero image

Categories
Collaborative

Summary – Starry tree

This collaborative project lasted for 5 weeks, during which we experienced various difficulties, and finally we succeeded in making this short film, which was a great sense of achievement. Just like our film, when you keep working hard, it will always blossom and grow into a big tree with stars hanging on its branches.

Everything is difficult at the beginning, and the script was the most difficult part at the beginning. We overturned countless scripts, ideas, forms, styles, just to find the most suitable, best looking technique that could be done in time, and finally we created this script based on our theme.

My job in the group was storyboard, modelling, texture mapping and final UE rendering, I had 4 years experience in animation before so mid-production wasn’t too complicated for me, the use of UE was one of my biggest difficulties.
I’ve only used ue once before, 3 years ago, so I’ve learnt the basics of ue now, but the final rendering did have some regrets, some of the more advanced shots and colour manipulation made it impossible to render the image perfectly.
I believe that after this experience, I will be more familiar with ue in the future.

In conclusion, I would like to say that for everyone who studies 3D computer animation, group work is a necessary path. No film is made by one person, it has this team of hundreds of people who have polished it over several years before finally presenting it to the audience, and it contains more than 2 areas of expertise, probably dozens, so I treasure this collaborative project, I have learned a lot from it and look forward to the next encounter.