Categories
Collaborative

Week 10: Collaborative Unit

We completed the final 3D animation, a short film, called starry tree.

In collaborative projects, my division of labour is, storyboarding, modelling, material mapping, UE rendering.

In collaborative projects, my division of labour is, storyboarding, modelling, material mapping, UE rendering.
Categories
Advanced and Experimental 3D Computer Animation Techniques Project 1

Week 9: About FMP

Work on the graduation design continued this week, firstly changing one of the camera angles, bringing the camera closer and changing it to an elevated view, with the meteor moving from off-camera to the golden line of the camera; and secondly, again changing the speed at which the meteor recedes to make it slower.

https://youtu.be/I0AadNKxTUs
Categories
3D Computer Animation Fundamentals Project 1

Week 9: Mech Arm

This week I finished animating the robot arm character, matched it to the live video and rendered it out, used NUKE for colour grading and compositing.

The final video。

Categories
Collaborative

Week 9: Collaborative unit

The final short film wrap-up took place this week, with all the model movements going into UE, where the shots were built and the final renders were made.

Shots in UE

Rendering in UE

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Final Major Project & Thesis

Week 9: About FMP thesis

This week has been about revising the range of topics, for example I have chosen specific productions to analyse what impact the shots and lighting have had on the plot and the audience, or finding different directors and comparing the different shots and lighting they have used for the same plot to illustrate the importance of shots and lighting.

Continue reading this week for more literature references, the design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.( Wisessing, P., Dingliana, J., & McDonnell, R. (2016, July). Perception of lighting and shading for animated virtual characters. In Proceedings of the ACM Symposium on Applied Perception (pp. 25-29). )

Categories
Collaborative

Week 8: Collaborative Unit

This week’s group project was to integrate and import all the models into ue. I was responsible for the trees, which I first exported as fbx files in Maya and then put into ue for rendering.

These are two different ways of mapping trees.

Categories
Advanced and Experimental 3D Computer Animation Techniques Project 1

Week 8: About FMP

This week’s final project continues to add shots and revise speed. Firstly a shot of a back looking at a meteorite in the sky was added and secondly a first person view of the meteorite was added to change the speed of the meteorite going backwards.

Drawing

In Maya

Full playbast

https://youtu.be/70gOf222qIo
Categories
Advanced and Experimental 3D Computer Animation Techniques Project 1

Week 8: Mech Arm

This week’s learning was to create character animations for the robotic hand and match them to the classmate videos provided by the teacher implementation.

1.I started by making a plane, assigning the keyframes provided by the teacher to its mapping, and checking the use image sequence, so that I could see the video reference in Maya.

2.The robotic arm model will be placed in the right position and the character animation will begin.

The final playbast.

https://youtu.be/iZL_f6YQO6k
Categories
Final Major Project & Thesis

Week 8: About FMP thesis

Title: The different shots and lighting tones reflect the different directions of the story and the characters.

I have come up with several questions that can be discussed on how to dig into the minor issues under the theme.

  1. In the different shots and lighting in a film, these guide the story and the audience’s perception of the characters.
  2. The different shots of different directors in different countries in similar storylines and the lighting indicate cultural differences.
  3. The shots in different eras and the expression of the light.

The teacher’s advice is to refer to Asian, American and British directors’ camera language and lighting, to compare them and to find out the different characteristics.

Categories
Advanced and Experimental 3D Computer Animation Techniques Project 1

Week 7: About FMP

This week has seen the continuation of changing the footage for the final project, I have completed most of the video, building on this to change details, speed etc, for example based on the teacher’s comments. I stopped the missile as well as the meteorite going backwards, I modified it to stop at a very slow and slow speed instead of stopping completely, deleted some shots to make it more perfect.

https://youtu.be/pLAzsfQGeWo