We completed the final 3D animation, a short film, called starry tree.
In collaborative projects, my division of labour is, storyboarding, modelling, material mapping, UE rendering.
We completed the final 3D animation, a short film, called starry tree.
In collaborative projects, my division of labour is, storyboarding, modelling, material mapping, UE rendering.
Work on the graduation design continued this week, firstly changing one of the camera angles, bringing the camera closer and changing it to an elevated view, with the meteor moving from off-camera to the golden line of the camera; and secondly, again changing the speed at which the meteor recedes to make it slower.
This week I finished animating the robot arm character, matched it to the live video and rendered it out, used NUKE for colour grading and compositing.
The final video。
The final short film wrap-up took place this week, with all the model movements going into UE, where the shots were built and the final renders were made.
Shots in UE
Rendering in UE
This week has been about revising the range of topics, for example I have chosen specific productions to analyse what impact the shots and lighting have had on the plot and the audience, or finding different directors and comparing the different shots and lighting they have used for the same plot to illustrate the importance of shots and lighting.
Continue reading this week for more literature references, the design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.( Wisessing, P., Dingliana, J., & McDonnell, R. (2016, July). Perception of lighting and shading for animated virtual characters. In Proceedings of the ACM Symposium on Applied Perception (pp. 25-29). )
This week’s group project was to integrate and import all the models into ue. I was responsible for the trees, which I first exported as fbx files in Maya and then put into ue for rendering.
These are two different ways of mapping trees.
This week’s final project continues to add shots and revise speed. Firstly a shot of a back looking at a meteorite in the sky was added and secondly a first person view of the meteorite was added to change the speed of the meteorite going backwards.
Drawing
In Maya
Full playbast
This week’s learning was to create character animations for the robotic hand and match them to the classmate videos provided by the teacher implementation.
1.I started by making a plane, assigning the keyframes provided by the teacher to its mapping, and checking the use image sequence, so that I could see the video reference in Maya.
2.The robotic arm model will be placed in the right position and the character animation will begin.
The final playbast.
I have come up with several questions that can be discussed on how to dig into the minor issues under the theme.
The teacher’s advice is to refer to Asian, American and British directors’ camera language and lighting, to compare them and to find out the different characteristics.
This week has seen the continuation of changing the footage for the final project, I have completed most of the video, building on this to change details, speed etc, for example based on the teacher’s comments. I stopped the missile as well as the meteorite going backwards, I modified it to stop at a very slow and slow speed instead of stopping completely, deleted some shots to make it more perfect.