Categories
3D Computer Animation Fundamentals

Week 6: The model and rigging

This week’s lesson teaches us simple character modeling and binding, using group to determine the hierarchy, and using parent to bind to the controller.



The leg was first skeletonized and the IK was established.

Categories
3D Computer Animation Fundamentals

Week 5: FlourSack

In this week’s MAYA course, I learned how to walk with flour bag and how to build IK on the basis of bones.

Categories
3D Computer Animation Fundamentals

Week 4: Arm and ball

In this week’s MAYA study, I learned the use of groups and parent, made a simple rigging to arms composed of multiple objects, and used locater to establish parents, so as to control the switch between arm and ball.

Categories
3D Computer Animation Fundamentals Uncategorised

Week 3: Be careful of sharks!

When it comes to the shark, it is easy to think of 1975 directed by Steven spielberg movie “jaws”, the film tells a man named Amy’s summer resort town on the island of offshore appeared a huge man-eating sharks, a number of visitors is killed, the local sheriff in a Marine biologist and the help of a professional shark catchers determined to kill the shark.

In the homework last week, I also used maya to make the animation of shark swimming, which used the deformer and path animation in the course.

Categories
3D Computer Animation Fundamentals

Week 2: The bouncing ball.

This is an assignment for our first week, mainly to let us understand the basic principles of character animation, such as acceleration and deformation.


我们可以看到2D球反弹的一些速度变化,这样我们就可以让它在3D中变得更好。

Categories
3D Computer Animation Fundamentals

Week 1: The story behind Toy Story

众所周知,皮克斯的《玩具总动员》为3D动画电影打开了大门。除了大银幕上的精彩电影,我们还可以通过背后的制作花絮来了解动画电影制作的流程和规范。

本视频来自YouTube,为您展示3D动画电影背后的故事,可以帮助您更好地了解3D动画电影的制作过程。

The Toy Story series is my favorite 3D animated movie. It provides me with many ideas and makes me interested in animated movies. I highly recommend you to watch it.