This week I continued working on the textures for the battle area, which is very important as the final battle scene between the two protagonists, and I made sure that each texture echoed the style of the corridor textures, and as before I started by gathering a lot of references, mainly from the mine, and the launching silo textures.



In the production of material mapping, the main use of metal as well as stone wall materials, want to make the whole scene looks very solid, plus some old details, such as: scratches, edge wear, so that the whole scene style looks harmonious and unified.


